Dark Corridor
Spell Normal

Dark Corridor

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Add 1 "Dark World" monster from your Deck to your hand, then discard 1 card. You can only activate 1 "Dark Corridor" per turn.




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 9, 2026
56± 6/ 100
Power Score
Intrinsic 53
Deck 58

Dark Corridor — Power Evaluation

Final Score: 56 ± 6 · Confidence: Medium

  • Intrinsic: 53 · Deck: 58 · Meta: provisional
  • Primary role: Searcher/Tutor

Why it scores here

Dark Corridor reliably converts a live Spell in hand into one Dark World monster from the Deck, but the card costs a second card (a mandatory discard), so it is a 2-for-1 searcher with no refuel or interaction. The deck data shows it is a near-universal staple (400 of 400 sampled decks, about 2.19 copies each, with Dark World partners at 90%+), which confirms accessibility and deck fit but earns no extra power on that basis. No combo boards are recorded, so combo conversion rests on text alone and is scored conservatively.

Axis scores

Axis Score Evidence
Accessibility 78 Searchable from the Deck as a Spell and run in 400/400 sampled decks at about 2.19 copies, but it only finds a Dark World monster, so it needs that archetype present (observed, verified).
Combo & Conversion 42 The text yields one monster per activation with no stated board conversion, and combo data has zero recorded boards, so this rests on text-only inference (inferred).
Resource Economy 35 The search costs the Spell and a mandatory discard for one monster, a net loss of one card with no recursion or refuel stated in the text (verified).
Effect & Interaction 5 The card has no negation, removal or hand-trap effect (verified).
Material Utility 8 A Spell is not Monster material and the card does not provide an attribute or level (verified).
Resilience & Flexibility 40 Limited to once per turn and a single-card line, but it has several Dark World targets across 26 archetypes in the sample (verified, inferred).
Deck-Building Efficiency 80 Near-zero garnet cost, with 3-copy decks common, but it only does anything in Dark World monster decks (observed).

Calculation

Weight profile: Searcher/Tutor primary; no secondary blend (no secondary role evidenced). Intrinsic ≈ 53, Deck ≈ 58, Meta = provisional. Modifiers: archetype-target restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Live Spell in hand with a Deck-based search
  • Played in 400/400 sampled decks at about 2.19 copies
  • Strong partner co-occurrence with Dark World staples (Reign-Beaux 97.8%, Grapha 97.8%, Dark World Accession 96.2%)

Weaknesses

  • Net -1 card: the Spell and a mandatory discard for one monster
  • Once per turn, and no interaction
  • Dead outside Dark World monster targets
  • No recorded combo boards, so conversion is unverified

Counters / choke points

  • No counter cards are evidenced in the pack; opponent answers are not scored (speculation)

Best use

Searcher for Dark World monsters. Decks: Dark World (archetype 603), Danger! (archetype 660). Suggested copies: 2.

Evidence & gaps

  • Verified: Text: add 1 Dark World monster from Deck to hand, then discard 1 card; once per turn; Present in 400/400 sampled decks, avg 2.19 copies
  • Observed: Dark World 187 decks and Danger! 128 decks; Top partner co-occurrence 89–98%; StatisticsCard: 100%/100%/50% inclusion in 3 archetypes
  • Inferred: Net card cost of -1 in hand; Role is a searcher rather than a starter, since no boards exist
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no Dark World target stats beyond name, so target quality is unmeasured











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